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Simulation
How Can Tiny Rules Build Complex Worlds?
Build Your First Automaton
Encode All 256 Elementary Rules
Rule 30 and the Surprise of Complexity
Rule 110 and Computation in a Grid
Conway's Game of Life
Patterns as Data — Oscillators, Spaceships and Gliders
Beyond Conway — Life-like and Multi-State Rules
Add Randomness Without Losing the Model
Build a Forest Fire Simulation
Simulate Traffic with Rule 184
Diffusion as Local Exchange
Reaction-Diffusion and Pattern Formation
Build a Predator-Prey Ecosystem
Measure a Cellular Automaton
Activity, Density and Change
Entropy and Information
Periodicity and Attractors
Sensitivity to Initial Conditions
Classify Rule Behavior
Search All 256 Elementary Rules
Search Larger Rule Spaces
Evolve Rules for Desired Behavior
Cellular Automata as Computation