<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Reasoning on AIBussin — AI applications, systems and books</title>
		<link>https://aibussin.com/categories/reasoning/</link>
		<description>Recent content in Reasoning on AIBussin — AI applications, systems and books</description>
		<generator>Hugo</generator>
		<language>en-US</language>
		
		
		
		
			<lastBuildDate>Tue, 02 Jun 2026 18:54:26 +0100</lastBuildDate>
		
			<atom:link href="https://aibussin.com/categories/reasoning/index.xml" rel="self" type="application/rss+xml" />
			<item>
				<title>Warranted Search: When AI Must Prove Before It Looks</title>
				<link>https://aibussin.com/post/grep/</link>
				<pubDate>Tue, 02 Jun 2026 18:54:26 +0100</pubDate>
				<guid>https://aibussin.com/post/grep/</guid>
				<description>&lt;h2 id=&#34;tldr&#34;&gt;TL;DR&lt;/h2&gt;&#xA;&lt;p&gt;Modern AI systems often retrieve nearby text and generate confident answers, but that is not the same as proof. A citation can be real, the answer can be correct, and the evidence can still fail to support the claim.&lt;/p&gt;&#xA;&lt;p&gt;This post argues for &lt;strong&gt;warranted search&lt;/strong&gt;: a scoped, claim-driven form of intelligent grep. Instead of asking an AI to rummage through a corpus, we give it a specific claim, a bounded search warrant, and a limited set of safe operations.&lt;/p&gt;</description>
			</item>
			<item>
				<title>Thinking in Primitives: Why AI Reasoning Should Learn to Point</title>
				<link>https://aibussin.com/post/primitive/</link>
				<pubDate>Sun, 24 May 2026 13:16:50 +0100</pubDate>
				<guid>https://aibussin.com/post/primitive/</guid>
				<description>&lt;p&gt;&lt;strong&gt;From visual primitives to context-filtered reasoning, grounded verification, and AI movie repair&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2 id=&#34;tldr&#34;&gt;TL;DR&lt;/h2&gt;&#xA;&lt;p&gt;This post argues that AI reasoning should not operate over everything it can see, read, or detect. It should operate over the &lt;strong&gt;right primitives for the current task&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The paper &lt;em&gt;Thinking with Visual Primitives&lt;/em&gt; shows that multimodal models reason better when they can point to visual entities using boxes and points. That solves a &lt;strong&gt;Reference Gap&lt;/strong&gt;: language is often too vague to anchor reasoning to the right part of an image.&lt;/p&gt;</description>
			</item>
			<item>
				<title>Cognitive Graphs: A General Architecture for Replayable Reasoning</title>
				<link>https://aibussin.com/post/graph/</link>
				<pubDate>Mon, 11 May 2026 10:50:29 +0100</pubDate>
				<guid>https://aibussin.com/post/graph/</guid>
				<description>&lt;blockquote&gt;&#xA;&lt;p&gt;A Cognitive Graph is an enhanced chat log one that doesn’t just record what was said, but structurally preserves how thoughts, decisions, alternatives, and artifacts evolve over time, making the whole history replayable and auditable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; A Cognitive Graph turns AI-assisted work from lossy chat logs into event-sourced, replayable reasoning state. Instead of preserving only the final output, it preserves the decisions, alternatives, rationales, mutations, hashes, and snapshots that explain how the output came to exist.&lt;/p&gt;</description>
			</item>
			<item>
				<title>Beyond Hallucination Energy: A Three-Dimensional Framework for Reliable AI Outputs</title>
				<link>https://aibussin.com/post/trendslop/</link>
				<pubDate>Wed, 22 Apr 2026 10:35:46 +0100</pubDate>
				<guid>https://aibussin.com/post/trendslop/</guid>
				<description>&lt;h2 id=&#34;-1--tldr&#34;&gt;🧩 1.  TLDR&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;AI doesn&amp;rsquo;t just hallucinate.&#xA;Sometimes it gives answers that are fluent, safe… and completely useless.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Most discussions about AI failure focus on hallucination:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;making things up&lt;/li&gt;&#xA;&lt;li&gt;getting facts wrong&lt;/li&gt;&#xA;&lt;li&gt;fabricating sources&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;That&amp;rsquo;s real. It matters.&lt;/p&gt;&#xA;&lt;p&gt;But it&amp;rsquo;s not the most dangerous failure mode in production systems.&lt;/p&gt;&#xA;&lt;p&gt;There is a quieter one.&lt;/p&gt;&#xA;&lt;p&gt;A more subtle one.&lt;/p&gt;&#xA;&lt;p&gt;And in practice a more &lt;em&gt;pervasive&lt;/em&gt; one.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;AI systems often fail not by being wrong,&#xA;but by failing to think at all.&lt;/strong&gt;&lt;/p&gt;</description>
			</item>
			<item>
				<title>Applied Policy: How to incorporate Policy and Hallucination in self-improving system</title>
				<link>https://aibussin.com/post/policy_applied/</link>
				<pubDate>Wed, 18 Feb 2026 08:00:16 +0000</pubDate>
				<guid>https://aibussin.com/post/policy_applied/</guid>
				<description>&lt;blockquote&gt;&#xA;&lt;p&gt;Building a Self-Improving AI: Cooperative ERL and Embed-RL in a Trace-Native Architecture&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2 id=&#34;1-the-problem&#34;&gt;1. The Problem&lt;/h2&gt;&#xA;&lt;p&gt;Most self-improving AI systems fail for one of three reasons:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;First, scalar reward collapse.&lt;/strong&gt; Traditional reinforcement learning compresses multi-dimensional quality into a single scalar. This creates catastrophic interference: improving one axis (e.g., coherence) can degrade another (e.g., hallucination safety). The system optimizes for the blended metric, not the underlying objectives.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Second, representation drift.&lt;/strong&gt; Embedding-based optimization without behavioral feedback creates geometric collapse. The embedding space becomes increasingly narrow, losing discriminative power. Similar queries map to identical regions. Diversity vanishes. The system becomes brittle.&lt;/p&gt;</description>
			</item>
			<item>
				<title>From Evidence to Verifiability: Rebuilding Trust in AI Outputs 🔏</title>
				<link>https://aibussin.com/post/policy/</link>
				<pubDate>Tue, 03 Feb 2026 12:25:58 +0000</pubDate>
				<guid>https://aibussin.com/post/policy/</guid>
				<description>&lt;h2 id=&#34;-tldr&#34;&gt;⏰ TLDR&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This work shows that the hardest part of using AI in high-trust environments is not the model, but the policy.&#xA;Once editorial policy is made explicit and executable, AI systems become interchangeable the real challenge is engineering reliable measurements and deterministic enforcement of those policies.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2 id=&#34;-summary&#34;&gt;📋 Summary&lt;/h2&gt;&#xA;&lt;p&gt;AI systems are becoming deeply embedded in how we research, write, and reason.&#xA;At the same time, their use in high-trust environments is under strain not because models are incapable, but because they are being deployed into settings that demand &lt;strong&gt;determinism, provenance, and enforceable rules&lt;/strong&gt;.&lt;/p&gt;</description>
			</item>
			<item>
				<title>Search–Solve–Prove: building a place for thoughts to develop</title>
				<link>https://aibussin.com/post/ssp/</link>
				<pubDate>Sun, 02 Nov 2025 01:13:06 +0000</pubDate>
				<guid>https://aibussin.com/post/ssp/</guid>
				<description>&lt;h2 id=&#34;-summary&#34;&gt;🌌 Summary&lt;/h2&gt;&#xA;&lt;p&gt;What if you could &lt;strong&gt;see an AI think&lt;/strong&gt; not just the final answer, but the whole stream of reasoning: every search, every dead end, every moment of insight? We’re building exactly that: a visible, measurable thought process we call &lt;strong&gt;the Jitter&lt;/strong&gt;. This post &lt;strong&gt;the first in a series&lt;/strong&gt; shows how we’re creating the &lt;strong&gt;habitat&lt;/strong&gt; where that digital thought stream can live and grow.&lt;/p&gt;&#xA;&lt;p&gt;We’ll draw on ideas from:&lt;/p&gt;</description>
			</item>
	</channel>
</rss>
